Journey
Journey is the latest title from the makers of Flower and Flow, ThatGameCompany, published by Sony for the PS3. It’s hard to review Journey without going into spoilers, but I’ll try. I won’t go on detail about the gameplay, the story or even the traditional review points that game reviews usually feature. I won’t tell you my experience here either, but if you played Journey before, I’m glad to share it with you, just mail me and tell me your experience as well.
Journey is not a game. Journey is a metaphor, an emotional subjective art piece and an exercise in minimalism, all wrapped in a beautiful package with one of the best soundtracks I’ve ever had the pleasure to listen.
Journey is about many things and nothing at the same time, it’s about life, death, friendship, civilization, science, evolution, spirituality and faith. Some will say it’s about religion, but I don’t think so, spirituality yes, but not religion. It’s all of this together bond with your emotional baggage. That’s right, you’ll find that Journey will move you, even more if you are an emotional person.
You’ll finish it several times, mainly because Journey is not a long game, it will take you about an hour or less the first time you play it. The second time, you’ll finish it just to see if it moves you the same way it did the first time, and the third and later times because you’ll want to explore even more, earn the entire trophy collection and the white robe đ or just to help some fellow red robes.
In Journey you’ll feel peace, you’ll feel fear and happiness, you might even find friendship in a stranger as he/she becomes a journey long companion. You’ll be surprised, but above all else, as I said before, you’ll be moved by this experience.
Do yourself a favor, buy this game, buy the amazing soundtrack, and enjoy your first time, your first Journey, because that will be the purest of them all.