
Note: I should have included this in my latest random stuff post, but I completely forgot…
If there’s one thing that still hits me right in the nostalgia, it’s a solid Capcom fighting game from the golden era of Arcade gaming and now, with Capcom Fighting Collection 2, Capcom did it again.
After the first collection gave us a beautifully preserved slice of arcade history, this second volume feels like a deep cut mixtape curated by someone who really gets it.
We’re talking pixel-perfect ports, rollback netcode, and (thankfully) customizable controls that make it playable whether you’re using a stick, pad, or even a hitbox. Titles that barely saw proper home releases finally get their moment. Red Earth, Cyberbots, Rival Schools 2 (finally!), and a few surprises that I won’t spoil here. The best for me? Power Stone, Power Stone 2 and Street Fighter Alpha 3 Upper, three games that I don’t play since I retired my beloved PSP.








This isn’t just a dump of old ROMs, it’s preservation with love. Menus are slick, the museum mode is surprisingly rich, and online play is smooth (at least in my tests). Capcom didn’t phone this in. They knew exactly who they were making this for: us, the arcade kids who never really grew up.
Capcom Fighting Collection 2 is available since May 16th for PC and consoles, so you don’t have an excuse not to play it.
Is it niche? A bit… some players probably never played the 3D titles in the collection… Is it essential? If you grew up mashing out hadoukens with your friends on a CRT and still get chills from that CPS2 arcade start up sound… then yes. 100% yes.
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